Every Good Game Devolves Into Pirates

  • What do you love about RPGs?

    November 9, 2019 by

    Tabletop RPGs are a such a unique type of game because there’s so many distinct mechanics to enjoy. Rulebooks offer everything from character building and combat rules, to a framework for players to fully immerse themselves in their character and create collaborative stories. Every TTRPG player comes to the table for different reasons, and consciously… Read more

  • Rolling with Randomness: GMing on the Fly

    November 2, 2019 by

    It’s no secret that TTRPGs can quickly go off the rails. While player synergy can be a valuable tool for any GM to breathe life and excitement in the campaign, it also has the potential to make all of your best plans for the campaign go completely awry.  Something as simple as random exposition from… Read more

  • Monster of the Month: No More Skeletons

    October 27, 2019 by

    The spooky month of October is upon us, and to celebrate I’ve begun writing a series of articles focusing on my favorite part of Dungeons & Dragons – the monsters. Every person who has ever played a campaign of D&D started, at some point, at Level 1. During their time as a Level 1 character,… Read more

  • Player’s Perspective: Saying No

    October 20, 2019 by

    In one of my first campaigns, set in a grim-dark science fiction setting, I effectively became a god.  My character was statistically incapable of failing any charisma checks, and he galavanted across space, breaking lore and logic with a silver tongue that allowed him to do anything, say anything, and get away with anything. While… Read more

  • Rulings Without Rule books: How to Speed Up Your Adventures

    October 13, 2019 by

    Running smooth, action packed RPG adventures with as few interruptions as possible makes the game more immersive and enjoyable. One common interruption to adventures i’ve seen is stopping the game to look up rules. It may seem like a good use of time: using the rules as they are written makes sense, and some players… Read more

  • The Hero’s Journey: A Mid-Length Campaign Structure

    October 6, 2019 by

     In the 1950s, Joseph Campbell presented the Hero’s Journey in his book The Hero with a Thousand Faces. This story structure occurs constantly in hundreds of our most famous myths, stories, and novels, and is taught in many a writing class.  More importantly, you can use the Hero’s Journey to create a campaign of 5-10… Read more

  • Streamlining Your Skill Checks

    September 28, 2019 by

    Skill checks – love them or hate them, they form the core mechanics of every roleplaying game, but too many checks or a poorly timed failure can grind even the best adventures to a halt. As a GM, if you’ve ever found your game stalling as players rethink an entire plan due to a failed… Read more

  • Another Chat About Initiative

    September 22, 2019 by

    Two weeks ago, I talked about why players shouldn’t roll for Initiative – because it takes time. I explained a system by which GMs could prepare the Initiative orders for each of their fights, Players Characters and Monsters alike, ahead of time. But now, let’s talk about the other half of the combat – the… Read more

  • How to Level Up Your DnD Fights

    September 15, 2019 by

    Combat is one of the most fun parts of Dungeons and Dragons. Each class has a slew of awesome abilities to fight with, and movement on the battle-grid opens up lots of opportunities for unique play. Though D&D has a lot to offer to make combat interesting, I still see a lot of fights fall… Read more

  • Why I Stopped Rolling For Initiative

    September 7, 2019 by

    Combat is the place in an RPG where you’re most likely to lose people. If one player spends too much time taking their turn, you’re going to have the rest of your players’ minds wandering, and they’re going to lose interest in what’s happening. Every minute spent on math is a minute not spent on… Read more

  • The Issue with Eldritch Horror

    August 31, 2019 by

    Eldritch Horror has long been a part of the RPG genre, from subtle mentions of the great old ones in Dungeons & Dragons to entirely eldritch games like Call of Cthulhu. But while Eldritch Horror has increased in popular culture, the genre often plays second fiddle to other genres in RPG culture and campaigns. Compared… Read more

  • Why Eggdip?

    August 24, 2019 by

    This website is a theory and game advice blog for tabletop role-playing games, commonly abbreviated throughout this site and the world as TTRPGs. A TTRPG is a game where players assume the roles of various heroes, misfits, or villains, progressing through a shared story where their actions and choices affect the development of the plot.… Read more

  • Player’s Perspective: Asking “What do you like?”

    November 16, 2019 by

    I recently discovered a community on the social networking site Reddit called /r/dndhorrorstories.  It’s a place where DMs come together to trade tales of woe, horror, and disgust based on the actions of their party members.  The stories break into several basic categories: A player obsessively power leveled and min-maxed above all of the other… Read more

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